Archive for January, 2012

Sengoku Basara: The game that surprised me

Posted in Uncategorized on January 3, 2012 by link6616

Earlier this year I realised something… I’d just ignored the whole Dynasty Warriors thing. Disregarded it as bad and never even considered it could have some merit. All I knew was that is was shallow, mindless, repetitive and all these other words I associate with bad…

But you know what… A lot of games are like that when all is said and done and you’ve done the spread sheets. So I found a copy of Sengoku Basara, the capcom version of Dynasty warriors, and Dynasty Warriors 7 a little later and I was actually really impressed by them. They we’re everything I expected, mindless, shallow, repetitive and actually felt a little wrong with running speeds too (both of them, you feel too light if that makes sense)…

But they both taught me something really important…. Those qualities can be just what you want, and with the right visuals to go with it can be super compelling. I’m enjoying my time with these more than I did with the diablo.


Ghost Trick

Posted in adventure, Games on January 3, 2012 by link6616

Today (months ago) I did something amazing. I finished Ghost Trick.

Me finishing a game is kind of rare… And while I got it months ago it’s a solid ride. But to know about Ghost Trick, you’ll need to know about another series. A very well known series in fact, the Phoenix Wright series, well Ace Attorney series actually… but most people are more familiar with our first man.

The Phoenix Wright series suffers from great writing and bad pacing. Constant flashbacks from minutes ago, to long dry runs through mostly dull investigation sequences which admittedly do make the court battles great fun, but in themselves, can’t be help with great esteem. However, these moments do keep the series going and make the games great to play.

Ghost Trick, by the same people (mostly) is not as well written as the first but it is still well written. What Ghost Trick does differently is solid pacing. With lots of pressure and light situations mingled together, but clearly defined, the game does a good job of keeping you on your toes, but not just constantly doing that so you get used to it.

But the really cool thing Ghost trick is simple. It makes a part of adventures games you’d never think of the most fun part: moving the cursor. Ghost trick’s puzzles are essentially based on moving your cursor to the right place at the right time. Doesn’t sound like a challenge really, does it. But it is, mainly due to face you can only move to other objects very close to you.

This you are the cursor idea is just a fascinating bit of game design that I’ve only ever really encounter in two games, this and Knights in nightmare (the latter of which is an SRPG where you must dodge bullet hell patterns while inputting commands).

Ghost Trick was on of the most memorable games I played in 2011 and bought adventure games back to life for me.